It's that Ask Angry time of the month. Today, I answer a totally polite, reasonable question about player instruction with absolutely unwarranted levels of insults and abuse. Enjoy.
Today, I teach you about the second of a pair of complementary gameplay dynamics vital to making winnable -- and losable -- adventures that feel great to play.
It's March and I was a non-entity in February, so I owe you a good update. This one's a doozy. A lot of you have told me in no uncertain terms to "shit or get off the pot."