The wheel has turned once more. Continuing with our sporadic tradition of revisiting previous Best Weeks in order to assess my ever-changing feelings about the year's best board games, not to ...
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The wheel has turned once more. Continuing with our sporadic tradition of revisiting previous Best Weeks in order to assess my ever-changing feelings about the year's best board games, not to ...
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Is Jono Naito-Tetro a designer? A collective? A publisher? ALL OF THE ABOVE? On today's Space-Cast!, we sit down with Jono to chat about a wide range of exciting titles. From the creative cri ...
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I don't envy the creative team tasked with adapting Dead Cells to cardboard. The video game is all twitch reflexes and light-speed assaults -- a state I've heard called "submission ...
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Haunted houses aren't my thing. But games by design collective Jasper Beatrix are very much my thing. When it comes to Scream Park, a drafting game about assembling a seasonal haunted house,
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Dear reader, I think I'm falling in love with the design collective Jasper Beatrix. Typeset offered our first furtive glance. Signal jumped us to second base. Yop. We move fast. Now th ...
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Yesterday I previewed Gazebo, a forthcoming remake of Reiner Knizia's Qin. In the usual Bitewing tradition, Gazebo has been partnered with another game, one it broadly shares a setting and ae ...
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Right when I'd sworn off writing about any more Bitewing Knizias, they went and got the rights to Qin. Long out of print, Qin -- pronounced "chin," for those among us who keep stum ...
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Trick-taking alert! This week's instance of the genre is Trickarus, which scores an extra point for its pun of a title. Designed by Bajir Cannon, this one takes cues from Greek myth. You are ...
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My game group has an inside joke. Anytime Geoff comes over and sees hexes on the table, he'll say, "Oh, we're playing Archipelago?" Rise & Fall is the first time I’ ...
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