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EverQuest Legends details unlock tokens, storage bonuses, and Iridium shop prices
EverQuest Legends is getting closer to its July 28 launch, and the latest Producer's Letter lays out a few practical details players have been waiting on: unlock achievements, extra storage,
mmohuts.com — 2 days ago
Betawatch: Palworld's launch, EverQuest Legends' monetization
I'm very sad to announce today that Palworld has actually launched. Why am I sad about this? It's not because the game is bad or something; it's because with the game launching today and without our having a good Relaxsaurus header pick in our ...
massivelyop.com — 2 days ago
EverQuest's Lethar TLP Server Starts at The Serpent's Spine on August 26
EverQuest's next Time-Locked Progression server, Lethar, opens on August 26 with a much later starting point than usual. Instead of beginning with classic EverQuest and moving forward from there, Lethar ...
mmohuts.com — 3 days ago
EverQuest explains the 'personal loot' ruleset for its August progression server, Lethar
A week ago, Daybreak announced something juicy coming to Classic EverQuest: a new time-locked expansion server. Called Lethar, it's set to open August 26th, start with all expansions up to The Serpent's Spice, and include a new personal loot ruleset.
massivelyop.com — 3 days ago
EverQuest Legends details currency plan, cash shop prices, and storage perks ahead of launch
Over the past week, there's been no shortage of drama in the EverQuest Legends community, where some fans are upset over what they perceive to be a bait and switch in terms of game features and monetization. As MOP's Chris chronicled, the start of ...
massivelyop.com — 3 days ago
Kickstarted indie MMORPG Hollowed Oath will host a panel at Dragon Con 2026
If there were any lingering doubts about whether Kickstarted MMORPG Hollowed Oath - which sprang to life in the aftermath of Daybreak's lawsuit against its developers' EverQuest emulator - meant to go good, those doubts will diminish even more this ...
massivelyop.com — 5 days ago
EverQuest Legends attempts to quell uproar over pre-order beta's slashed inventory availability
Yesterday we reported on the tire fire erupting over the weekend among players of EverQuest Legends' pre-order beta, as they found that several important inventory features were reduced drastically between closed beta and open beta -- and that some ...
massivelyop.com — 5 days ago
EverQuest Legends' reduced inventories in pre-order beta raise fears of over-monetization
With EverQuest Legends continuing to move through its pre-order open beta, players have begun to raise their voices against Game Jawn's and Daybreak's perceived monetization practices ahead of the full launch, with a number of convenience features ...
massivelyop.com — 6 days ago
Betawatch: EverQuest Legends begins paid beta, Project Fantasy goes poof
Attention EverQuest Legends fans: The paid beta has begun. This is not a drill. If you're eager to play a game that looks just like the original EverQuest but plays like a fan mashup packed with QOL and goofy fun, your game has arrived! Personally I ...
massivelyop.com — 9 days ago
Massively Overthinking: Unbundling the MMORPG genre, 12 years later
Stars Reach boss Raph Koster recently did an interview over on Polygon, and if you've been following Koster as long as we have, you can already guess what he's going to say about the state of the MMORPG genre. In fact, he's mostly making the same ...
massivelyop.com — 10 days ago
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